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» Exoskeleton: Curve network abstraction for 3D shapes
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GMP
2006
IEEE
13 years 11 months ago
Simultaneous Precise Solutions to the Visibility Problem of Sculptured Models
Abstract. We present an efficient and robust algorithm for computing continuous visibility for two- or three-dimensional shapes whose boundaries are NURBS curves or surfaces by li...
Joon-Kyung Seong, Gershon Elber, Elaine Cohen
WSCG
2004
138views more  WSCG 2004»
13 years 6 months ago
A Three-stage Conceptual Design Process Using Virtual Environments
A simple conceptual design process that runs in a virtual environment is described. The design process consists of three stages. In each of the first two stages used to create, an...
Frank-Lothar Krause, Martin Göbel, Alain Roge...
SI3D
1999
ACM
13 years 9 months ago
Interactive technical illustration
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrificing, suppressing, or omitting other characteristics that are not the focus o...
Bruce Gooch, Peter-Pike J. Sloan, Amy Gooch, Peter...
WCNC
2008
IEEE
13 years 11 months ago
Iterative Detection of Three-Stage Concatenated FFH-MFSK
Abstract— Serially concatenated and iteratively decoded Irregular Variable Length Coding (IrVLC) combined with precoded Fast Frequency Hopping (FFH) M-ary Frequency Shift Keying ...
Sohail Ahmed, Robert G. Maunder, Lie-Liang Yang, L...
TOG
2008
239views more  TOG 2008»
13 years 5 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...