Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
E-whiteboards - large image display surfaces (LIDS) that support data input with pen-based sketching - have become more readily available in recent times. We describe a prototype ...
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...