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FPLAY
2008
13 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
ACMACE
2009
ACM
13 years 10 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CSEE
2006
Springer
13 years 7 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
SERP
2003
13 years 5 months ago
Experiences Developing an E-Whiteboard-Based Circuit Designer
E-whiteboards - large image display surfaces (LIDS) that support data input with pen-based sketching - have become more readily available in recent times. We describe a prototype ...
Ray Liu, Lisa Wong, John C. Grundy
DIGRA
2005
Springer
13 years 9 months ago
Push. Play: An Examination of the Gameplay Button
At the center of the video game experience is the interface. Before a player grabs the first powerup or meets the first obstacle, the would-be-adventurer must accept the limitatio...
Stephen Griffin