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ICAC
2009
IEEE
13 years 10 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda
ISPDC
2005
IEEE
13 years 9 months ago
Adaptive window scheduling for a hierarchical agent system
DIET (Distributed Interactive Engineering Toolbox) is a toolbox for the construction of Network Enabled Server (NES) systems. For most NES systems, as for most grid middleware sys...
Holly Dail, Frederic Desprez
CHI
2008
ACM
14 years 4 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
COOPIS
2002
IEEE
13 years 8 months ago
Empirical Differences between COTS Middleware Scheduling Strategies
The proportion of complex distributed real-time embedded (DRE) systems made up of commercial-off-the-shelf (COTS) hardware and software is increasing significantly in response to...
Christopher D. Gill, Fred Kuhns, Douglas C. Schmid...
CCGRID
2010
IEEE
13 years 4 months ago
The Effects of Untruthful Bids on User Utilities and Stability in Computing Markets
Markets of computing resources typically consist of a cluster (or a multi-cluster) and jobs that arrive over time and request computing resources in exchange for payment. In this p...
Sergei Shudler, Lior Amar, Amnon Barak, Ahuva Mu'a...