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CGI
2004
IEEE
13 years 8 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
RT
2001
Springer
13 years 9 months ago
Thrifty Final Gather for Radiosity
Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represe...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
CGF
2005
111views more  CGF 2005»
13 years 4 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
SIBGRAPI
2002
IEEE
13 years 9 months ago
Dynamic Scene Occlusion Culling Using a Regular Grid
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and objects move arbitrarily. Our method works on a regular ...
Harlen Costa Batagelo, Shin-Ting Wu
ICCV
2003
IEEE
14 years 6 months ago
Recognition of Group Activities using Dynamic Probabilistic Networks
Dynamic Probabilistic Networks (DPNs) are exploited for modelling the temporal relationships among a set of different object temporal events in the scene for a coherent and robust...
Shaogang Gong, Tao Xiang