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» Exploration in computer games - a new starting point
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STOC
2012
ACM
193views Algorithms» more  STOC 2012»
11 years 8 months ago
A new point of NP-hardness for unique games
d abstract; full version begins on page 13) Ryan O’Donnell∗ John Wright† November 2, 2011 We show that distinguishing 1 2 -satisfiable Unique-Games instances from (3 8 + )-...
Ryan O'Donnell, John Wright
CORR
2007
Springer
127views Education» more  CORR 2007»
13 years 5 months ago
Attribute Exploration of Discrete Temporal Transitions
Discrete temporal transitions occur in a variety of domains, but this work is mainly motivated by applications in molecular biology: explaining and analyzing observed transcriptome...
Johannes Wollbold
GAMEON
2009
13 years 3 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
DIGRA
2003
Springer
13 years 10 months ago
Wargaming and Computer Games: Fun with the Future
This essay explores aspects of the history of wargaming in order to develop fresh perspectives on the analysis of contemporary computer games. Wargaming is considered in relation ...
Patrick Crogan
VL
2009
IEEE
128views Visual Languages» more  VL 2009»
14 years 7 days ago
Language-based support for computational thinking
This paper explores the potential for simplified programming languages to support the development of computational thinking skills in non-programmers. We suggest that novice progr...
Katherine Howland, Judith Good, Keiron Nicholson