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» Explorations in Player Motivations: Virtual Agents
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ATAL
2005
Springer
13 years 10 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
DEFORM
2000
13 years 6 months ago
Constructing Virtual Human Life Simulations
This paper describes an approach to construct interactive virtual environments, which are suitable for the development of artificial virtual human life simulations. Our main goal i...
Marcelo Kallmann, Etienne de Sevin, Daniel Thalman...
DAGM
2003
Springer
13 years 10 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ICPR
2006
IEEE
14 years 6 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
AI
1998
Springer
13 years 4 months ago
Remote Agent: To Boldly Go Where No AI System Has Gone Before
Renewed motives for space exploration have inspired NASA to work toward the goal of establishing a virtual presence in space, through heterogeneous eets of robotic explorers. Info...
Nicola Muscettola, P. Pandurang Nayak, Barney Pell...