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» Exploratory Collaborative Learning in Programming: A Frame...
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GPEM
2000
121views more  GPEM 2000»
13 years 6 months ago
Bayesian Methods for Efficient Genetic Programming
ct. A Bayesian framework for genetic programming GP is presented. This is motivated by the observation that genetic programming iteratively searches populations of fitter programs ...
Byoung-Tak Zhang
CP
2000
Springer
13 years 10 months ago
Constraint-Based Agents: The ABC's of CBA's
The Constraint-Based Agent (CBA) framework is a set of tools for designing, simulating, building, verifying, optimizing, learning and debugging controllers for agents embedded in a...
Alan K. Mackworth
CE
2008
102views more  CE 2008»
13 years 6 months ago
E-Science in the classroom - Towards viability
E-Science has the potential to transform school science by enabling learners, teachers and research scientists to engage together in authentic scientific enquiry, collaboration an...
Joshua Underwood, Hilary Smith, Rosemary Luckin, G...
ACMIDC
2010
13 years 4 months ago
vSked: an interactive visual schedule system for use in classrooms for children with autism
Children with autism often experience substantial challenges in understanding, structuring, and predicting the activities in their daily lives. The use of symbols to represent a s...
Michael T. Yeganyan, Meg Cramer, Lou Anne Boyd, Gi...
CANDC
2005
ACM
13 years 8 months ago
Distances and diversity: sources for social creativity
The power of the unaided, individual mind is highly overrated: The Renaissance scholar no longer exists. Although creative individuals are often thought of as working in isolation...
Gerhard Fischer