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HICSS
2008
IEEE
114views Biometrics» more  HICSS 2008»
13 years 11 months ago
Personality and Technology Acceptance: Personal Innovativeness in IT, Openness and Resistance to Change
Individual users are known to differ in their tendency to adopt new technologies. Among the individual differences, Personal Innovativeness in IT (PIIT) has been shown to be a rel...
Oded Nov, Chen Ye
IWEC
2010
13 years 6 months ago
Explorations in Player Motivations: Virtual Agents
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Barbaros Bostan
HICSS
2010
IEEE
215views Biometrics» more  HICSS 2010»
14 years 4 days ago
Investigating the Drivers of the Continuous Use of Social Virtual Worlds
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Matti Mäntymäki, Jani Merikivi
IADIS
2004
13 years 6 months ago
A Study on Mobile Game Adoption Under HPI(High-Speed Portable Internet) Environment
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
Young Seog Yoon, Im Sook Há, Mun Kee Choi
HICSS
2012
IEEE
322views Biometrics» more  HICSS 2012»
12 years 28 days ago
Exploring the Motive for Data Publication in Open Data Initiative: Linking Intention to Action
This research study was designed to broaden understanding of the publishing of research datasets by distinguishing between the intention to share and the action of sharing. The da...
Djoko Sigit Sayogo, Theresa A. Pardo