Individual users are known to differ in their tendency to adopt new technologies. Among the individual differences, Personal Innovativeness in IT (PIIT) has been shown to be a rel...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Mobile game is considered as one of the emerging mobile services in recent years. A number of mobile game companies have been established and on-line game providers have also atte...
This research study was designed to broaden understanding of the publishing of research datasets by distinguishing between the intention to share and the action of sharing. The da...