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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
13 years 6 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
WWW
2007
ACM
14 years 5 months ago
Connecting the "bottom of the pyramid": an exploratory case study of india's rural communication environment
This paper is based on our exploratory study of a South Indian village in Chamrajanagar district of Karnataka. The study was to understand the rural communication environment and ...
Sarita Seshagiri, Sagar Aman, Dhaval Joshi
DEBU
2010
126views more  DEBU 2010»
13 years 5 months ago
GeoSIM: A Geospatial Data Collection System for Participatory Urban Texture Documentation
Participatory texture documentation (PTD) is a geospatial data collection process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobi...
Farnoush Banaei Kashani, Houtan Shirani-Mehr, Bei ...
GSN
2009
Springer
13 years 8 months ago
Efficient Viewpoint Selection for Urban Texture Documentation
We envision participatory texture documentation (PTD) as a process in which a group of participants (dedicated individuals and/or general public) with camera-equipped mobile phones...
Houtan Shirani-Mehr, Farnoush Banaei Kashani, Cyru...
CHI
2004
ACM
14 years 5 months ago
Robotic camera control for remote exploration
A video stream from a single camera is often the foundation for situational awareness in teleoperation activities. Poor camera placement, narrow field-of-view and other camera pro...
Stephen B. Hughes, Michael Lewis