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CHI
2006
ACM
14 years 4 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2011
ACM
12 years 7 months ago
Audience behavior around large interactive cylindrical screens
Non-planar screens, such as columns, have been a popular means for displaying information for a long time. In contrast to traditional displays their digital counterparts are mainl...
Gilbert Beyer, Florian Alt, Jörg Müller,...
TEI
2010
ACM
142views Hardware» more  TEI 2010»
13 years 10 months ago
Physics on display: tangible graphics on hexagonal bezel-less screens
In this paper, we present a tiled display system made out of hexagonal cardboard screens with no visible bezel. Use of a bezel-less hexagonal form factor allows users to build lar...
Mike Rooke, Roel Vertegaal
CHI
2008
ACM
14 years 4 months ago
Ninja cursors: using multiple cursors to assist target acquisition on large screens
We propose the "ninja cursor" to improve the performance of target acquisition, particularly on large screens. This technique uses multiple distributed cursors to reduce...
Masatomo Kobayashi, Takeo Igarashi
ICMCS
2010
IEEE
186views Multimedia» more  ICMCS 2010»
13 years 3 months ago
Digital scope on communication sheet for media interaction
This paper introduces an interface platform to visualize location-specific media on lightweight displays that are placed and moved over a two dimensional map. The position of each...
Youiti Kado, Bing Zhang, Jiang Yu Zheng