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GRAPHICSINTERFACE
2008
9 years 7 months ago
Exponential shadow maps
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it suff...
Thomas Annen, Tom Mertens, Hans-Peter Seidel, Eddy...
SIGGRAPH
2000
ACM
9 years 10 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
RT
2004
Springer
9 years 11 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
RT
2000
Springer
9 years 9 months ago
Soft Shadow Maps for Linear Lights
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...
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