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TOG
2002
125views more  TOG 2002»
13 years 4 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis
JGTOOLS
2007
91views more  JGTOOLS 2007»
13 years 4 months ago
Separating-Plane Perspective Shadow Mapping
This paper proposes a real-time hybrid solution between standard shadow mapping and any of the current perspective shadow mapping based methods. Existing methods are known to have...
Morten S. Mikkelsen
WSCG
2004
189views more  WSCG 2004»
13 years 5 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
GRAPHICSINTERFACE
2008
13 years 6 months ago
Layered variance shadow maps
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this pro...
Andrew Lauritzen, Michael McCool
CGVR
2006
13 years 5 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor