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» Expressing emotion in text-based communication
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CHI
2005
ACM
14 years 6 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
MM
2004
ACM
277views Multimedia» more  MM 2004»
13 years 11 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
KI
2009
Springer
14 years 10 days ago
SceneMaker: Automatic Visualisation of Screenplays
Abstract. Our proposed software system, SceneMaker, aims to facilitate the production of plays, films or animations by automatically interpreting natural language film scripts an...
Eva Hanser, Paul McKevitt, Tom Lunney, Joan Condel...
AIHC
2007
Springer
13 years 12 months ago
Gaze-X: Adaptive, Affective, Multimodal Interface for Single-User Office Scenarios
This paper describes an intelligent system that we developed to support affective multimodal human-computer interaction (AMM-HCI) where the user’s actions and emotions are modele...
Ludo Maat, Maja Pantic
AGENTS
2000
Springer
13 years 10 months ago
Experimental assessment of the effectiveness of synthetic personae for multi-modal e-retail applications
This paper details results of an experiment to empirically evaluate the effectiveness and user acceptability of human-like synthetic agents in a multi-modal electronic retail scen...
Helen McBreen, Paul Shade, Mervyn A. Jack, Peter J...