An efficient algorithm for inter-frame coding in the H.264/AVC standard is extended to provide more significant speedup in computational performance for sequences containing high ...
Sprite is an efficient and concise method for representation of background video object, which is typically compressed with the MPEG-4 object-based coding technique. Due to the pr...
—This paper extends the so called generalized in-scale coding technique developed in our previous work to a macroblock-based adaptive in-scale motion compensation framework for H...
This paper investigates helper threads that improve performance by prefetching data on behalf of an application’s main thread. The focus is data prefetch helper threads that lac...
In existing pyramid-based spatially scalable coding schemes, such as H.264/MPEG-4 SVC (scalable video coding), video frame at a certain high-resolution layer is mainly predicted ei...