Sciweavers

55 search results - page 3 / 11
» Extracting Animated Meshes with Adaptive Motion Estimation
Sort
View
GRAPP
2009
14 years 8 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
ICCV
2003
IEEE
14 years 7 months ago
Video Input Driven Animation (VIDA)
There are many challenges associated with the integration of synthetic and real imagery. One particularly difficult problem is the automatic extraction of salient parameters of na...
Meng Sun, Allan D. Jepson, Eugene Fiume
HUMO
2007
Springer
13 years 11 months ago
Nonparametric Density Estimation with Adaptive, Anisotropic Kernels for Human Motion Tracking
In this paper, we suggest to model priors on human motion by means of nonparametric kernel densities. Kernel densities avoid assumptions on the shape of the underlying distribution...
Thomas Brox, Bodo Rosenhahn, Daniel Cremers, Hans-...
EMMCVPR
2005
Springer
13 years 10 months ago
Extraction of Layers of Similar Motion Through Combinatorial Techniques
In this paper we present a new technique to extract layers in a video sequence. To this end, we assume that the observed scene is composed of several transparent layers, that their...
Romain Dupont, Nikos Paragios, Renaud Keriven, Phi...
CA
1996
IEEE
13 years 9 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...