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IJCAI
2001
13 years 6 months ago
Real-Time Auditory and Visual Multiple-Object Tracking for Humanoids
This paper presents a real-time auditory and visual tracking of multiple objects for humanoid under real-world environments. Real-time processing is crucial for sensorimotor tasks...
Kazuhiro Nakadai, Ken-ichi Hidai, Hiroshi Mizoguch...
TEI
2010
ACM
147views Hardware» more  TEI 2010»
14 years 6 days ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki
SCALESPACE
2005
Springer
13 years 10 months ago
Discrete Representation of Top Points via Scale Space Tessellation
In previous work, singular points (or top points) in the scale space representation of generic images have proven valuable for image matching. In this paper, we propose a construct...
Bram Platel, M. Fatih Demirci, Ali Shokoufandeh, L...
CHI
2004
ACM
14 years 5 months ago
Categorical imperative NOT: facial affect is perceived continuously
Facial affect (or emotion) recognition is a central issue for many VMC and naturalistic computing applications. Most computational models assume "categorical perception"...
Diane J. Schiano, Sheryl M. Ehrlich, Kyle Sheridan
IJCNN
2000
IEEE
13 years 9 months ago
Pose Classification Using Support Vector Machines
The field of human-computer interaction has been widely investigated in the last years, resulting in a variety of systems used in different application fields like virtual reality...
Edoardo Ardizzone, Antonio Chella, Roberto Pirrone