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» Fast, effective BVH updates for animated scenes
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CGF
2008
140views more  CGF 2008»
13 years 5 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
SCA
2007
13 years 7 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
ECCV
2008
Springer
14 years 7 months ago
Background Subtraction on Distributions
Environmental monitoring applications present a challenge to current background subtraction algorithms that analyze the temporal variability of pixel intensities, due to the comple...
Teresa Ko, Stefano Soatto, Deborah Estrin
SIGGRAPH
2000
ACM
13 years 9 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...
GRAPHICSINTERFACE
1996
13 years 6 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas