Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
This paper presents a low cost real-time alternative to available commercial human motion capture systems. First, a set of distinguishable markers are placed on several human body...
The data model for image representation in terms of projective Fourier transform (PFT) is well adapted to both image perspective transformations and the retinotopic mappings of th...
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...