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JGTOOLS
2008
189views more  JGTOOLS 2008»
13 years 5 months ago
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Christopher DeCoro, Szymon Rusinkiewicz
SIGGRAPH
1997
ACM
13 years 10 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
ICIP
2009
IEEE
14 years 6 months ago
Towards A Low Cost Multi-camera Marker Based Human Motion Capture System
This paper presents a low cost real-time alternative to available commercial human motion capture systems. First, a set of distinguishable markers are placed on several human body...
HVEI
2009
13 years 3 months ago
Harmonic analysis for cognitive vision: perisaccadic perception
The data model for image representation in terms of projective Fourier transform (PFT) is well adapted to both image perspective transformations and the retinotopic mappings of th...
Jacek Turski
CGF
2008
121views more  CGF 2008»
13 years 5 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...