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» Fast Calculation of Soft Shadow Textures Using Convolution
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SIGGRAPH
1998
ACM
13 years 10 months ago
Fast Calculation of Soft Shadow Textures Using Convolution
Cyril Soler, François X. Sillion
RT
1998
Springer
13 years 10 months ago
Automatic Calculation of Soft Shadow Textures for Fast, High-Quality Radiosity
We propose a new method for greatly accelerating the computation of complex, detailed shadows in a radiosity solution. Radiosity is computed using a "standard" hierarchi...
Cyril Soler, François X. Sillion
CGF
2008
109views more  CGF 2008»
13 years 5 months ago
Occlusion Textures for Plausible Soft Shadows*
Authors' version: This paper presents a novel approach to obtain plausible soft shadows for complex dynamic scenes and a rectangular light source. We estimate the lights occl...
Elmar Eisemann, Xavier Décoret
CG
2008
Springer
13 years 5 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
CGF
2005
95views more  CGF 2005»
13 years 5 months ago
Fast Summed-Area Table Generation and its Applications
We introduce a technique to rapidly generate summed-area tables using graphics hardware. Summed area tables, originally introduced by Crow, provide a way to filter arbitrarily lar...
Justin Hensley, Thorsten Scheuermann, Greg Coombe,...