Abstract— This paper deals with the optimization of RobotObstacle interaction computations, in the context of nonholonomic trajectory deformation for mobile robots. We first rec...
Olivier Lefebvre, Florent Lamiraux, David Bonnafou...
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Recent advances have brought real-time physically based simulation within reach, but simulations are still difficult to control in real time. We present interactive simulations of...