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» Fast Display of Articulated Characters using Impostors
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CGIM
2003
13 years 6 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
VW
1998
Springer
217views Virtual Reality» more  VW 1998»
13 years 9 months ago
Animated Impostors for Real-Time Display of Numerous Virtual Humans
Rendering and animating in real-time a multitude of articulated characters presents a real challenge and few hardware systems are up to the task. Up to now little research has bee...
Amaury Aubel, Ronan Boulic, Daniel Thalmann
GRAPHITE
2006
ACM
13 years 11 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
CGF
2007
158views more  CGF 2007»
13 years 5 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
CGF
1998
213views more  CGF 1998»
13 years 5 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti