In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
We present an approach for unsupervised segmentation of natural and textural images based on active contour, differential geometry and information theoretical concept. More precis...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
We describe a method for performance analysis of large software systems that combines a fast instruction-set simulator with off-line detailed analysis of segments of the execution...