We present a combination of techniques for interactive out-of-core visualisation of isosurfaces from large timedependent data sets. We make use of an index tree, computed in a pre...
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Volume intersection is a frequently used technique to solve the Shape-From-Silhouette problem, which constructs a 3D object estimate from a set of silhouettes taken with calibrate...
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...