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CG
2006
Springer
13 years 4 months ago
Interactive out-of-core isosurface visualisation in time-varying data sets
We present a combination of techniques for interactive out-of-core visualisation of isosurfaces from large timedependent data sets. We make use of an index tree, computed in a pre...
Benjamin Vrolijk, Frits H. Post
CVIU
2007
152views more  CVIU 2007»
13 years 4 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
CVPR
2007
IEEE
14 years 6 months ago
Efficiently Determining Silhouette Consistency
Volume intersection is a frequently used technique to solve the Shape-From-Silhouette problem, which constructs a 3D object estimate from a set of silhouettes taken with calibrate...
Li Yi, David W. Jacobs
CGF
2006
173views more  CGF 2006»
13 years 4 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...