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ICRA
2009
IEEE
106views Robotics» more  ICRA 2009»
14 years 13 days ago
Stochastic strategies for a swarm robotic assembly system
— We present a decentralized, scalable approach to assembling a group of heterogeneous parts into different products using a swarm of robots. While the assembly plans are predete...
Loic Matthey, Spring Berman, Vijay Kumar
NEUROSCIENCE
2001
Springer
13 years 10 months ago
Role of the Cerebellum in Time-Critical Goal-Oriented Behaviour: Anatomical Basis and Control Principle
The Brain is a slow computer yet humans can skillfully play games such as tennis where very fast reactions are required. Of particular interest is the evidence for strategic thinki...
Guido Bugmann
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 7 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
ICML
2003
IEEE
14 years 6 months ago
Planning in the Presence of Cost Functions Controlled by an Adversary
We investigate methods for planning in a Markov Decision Process where the cost function is chosen by an adversary after we fix our policy. As a running example, we consider a rob...
H. Brendan McMahan, Geoffrey J. Gordon, Avrim Blum
GAMEON
2000
13 years 7 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes