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EUROGRAPHICS
2010
Eurographics
14 years 12 days ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
EGH
2009
Springer
13 years 2 months ago
Faster incoherent rays: Multi-BVH ray stream tracing
High fidelity rendering via ray tracing requires tracing incoherent rays for global illumination and other secondary effects. Recent research show that the performance benefits fr...
John A. Tsakok
CGF
2007
128views more  CGF 2007»
13 years 4 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...
EGH
2009
Springer
13 years 2 months ago
Understanding the efficiency of ray traversal on GPUs
We discuss the mapping of elementary ray tracing operations-acceleration structure traversal and primitive intersection--onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs,...
Timo Aila, Samuli Laine
CGF
2008
140views more  CGF 2008»
13 years 4 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu