Particle systems, as originally proposed by Witkin and Heckbert [17], are a powerful way to sample implicit surfaces since they generate almost evenly distributed samples over the...
Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topolog...
In this paper a Multi-Agent System for Sampling and Rendering Implicit Surfaces is presented (MASSRIS). Previous approaches to pen-and-ink style renderings of implicit surfaces we...
In this paper, we present a controllable, fast and efficient particle system framework for skeletal implicit surfaces defined by the BlobTree model. We propose efficient algori...
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...