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EGH
2004
Springer
13 years 10 months ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
ETFA
2008
IEEE
13 years 7 months ago
Hardware acceleration for verifiable, adaptive real-time communication
Distributed real-time applications implement distributed applications with timeliness requirements. Such systems require a deterministic communication medium with bounded communic...
Sebastian Fischmeister, Insup Lee, Robert Trausmut...
EUROSYS
2010
ACM
14 years 2 months ago
Kivati: Fast Detection and Prevention of Atomicity Violations
Bugs in concurrent programs are extremely difficult to find and fix during testing. In this paper, we propose Kivati, which can efficiently detect and prevent atomicity violat...
Lee Chew, David Lie
VMV
2004
208views Visualization» more  VMV 2004»
13 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
SMA
2008
ACM
396views Solid Modeling» more  SMA 2008»
13 years 5 months ago
Fast mesh segmentation using random walks
3D mesh models are now widely available for use in various applications. The demand for automatic model analysis and understanding is ever increasing. Mesh segmentation is an impo...
Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin, Paul L. R...