Sciweavers

52 search results - page 1 / 11
» Fast Stereo-Based Head Tracking for Interactive Environments
Sort
View
FGR
2002
IEEE
151views Biometrics» more  FGR 2002»
13 years 9 months ago
Fast Stereo-Based Head Tracking for Interactive Environments
We present a robust implementation of stereo-based head tracking designed for interactive environments with uncontrolled lighting. We integrate fast face detection and drift reduc...
Louis-Philippe Morency, Ali Rahimi, Neal Checka, T...
DSRT
2006
IEEE
13 years 10 months ago
Comparison of head gaze and head and eye gaze within an immersive environment
For efficient collaboration between participants, eye gaze is seen as being critical for interaction. Teleconferencing systems such as the AcessGrid allow users to meet across ge...
Norman Murray, David J. Roberts

Publication
237views
12 years 6 months ago
Estimation of behavioral user state based on eye gaze and head pose—application in an e-learning environment
Most e-learning environments which utilize user feedback or profiles, collect such information based on questionnaires, resulting very often in incomplete answers, and sometimes de...
Stylianos Asteriadis, Paraskevi Tzouveli, Kostas K...
CA
1996
IEEE
13 years 8 months ago
Modeling, Tracking and Interactive Animation of Faces and Heads Using Input from Video
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
FGR
2008
IEEE
106views Biometrics» more  FGR 2008»
13 years 11 months ago
Tracking identities and attention in smart environments - contributions and progress in the CHIL project
To provide intelligent services in a smart environments it is necessary to acquire information about the room, the people in it and their interactions. This includes, for example,...
Rainer Stiefelhagen, Keni Bernardin, Hazim Kemal E...