This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...