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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
13 years 8 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
SODA
2008
ACM
134views Algorithms» more  SODA 2008»
13 years 6 months ago
Fast algorithms for finding proper strategies in game trees
We show how to find a normal form proper equilibrium in behavior strategies of a given two-player zero-sum extensive form game with imperfect information but perfect recall. Our a...
Peter Bro Miltersen, Troels Bjerre Sørensen
AAAI
2010
13 years 5 months ago
Algorithms for Finding Approximate Formations in Games
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted su...
Patrick R. Jordan, Michael P. Wellman
SIGECOM
2006
ACM
135views ECommerce» more  SIGECOM 2006»
13 years 10 months ago
Finding equilibria in large sequential games of imperfect information
Finding an equilibrium of an extensive form game of imperfect information is a fundamental problem in computational game theory, but current techniques do not scale to large games...
Andrew Gilpin, Tuomas Sandholm
EUROCRYPT
2001
Springer
13 years 9 months ago
Finding Secure Curves with the Satoh-FGH Algorithm and an Early-Abort Strategy
The use of elliptic curves in cryptography relies on the ability to count the number of points on a given curve. Before 1999, the SEA algorithm was the only efficient method known ...
Mireille Fouquet, Pierrick Gaudry, Robert Harley