We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
A new dynamic subdivision surface model is proposed for shape recovery from 3D data sets. The model inherits the attractive properties of the Catmull-Clark subdivision scheme and ...
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
—This paper provides a framework for generating high resolution time sequences of 3D images that show the dynamics of cerebral blood flow. These sequences have the potential to ...
Andrew Copeland, Rami Mangoubi, Mukund N. Desai, S...
This paper presents a purely image-based approach to fusing foreground silhouette information from multiple arbitrary views. Our approach does not require 3D constructs like camer...