Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
We show that we can effectively fit arbitrarily complex animation models to noisy data extracted from ordinary face images Our approach is based on least-squares adjustment, using...
Abstract. We show that we can e ectively t arbitrarily complex animation models to noisy image data. Our approach is based on leastsquares adjustment using of a set of progressivel...
This paper proposes a real-time 3D head tracking method that can handle large rotation and translation. To achieve this goal, we incorporate the following three approaches into th...