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» Fast robust reconstruction of large-scale environments
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ICRA
2009
IEEE
163views Robotics» more  ICRA 2009»
13 years 11 months ago
On fast surface reconstruction methods for large and noisy point clouds
— In this paper we present a method for fast surface reconstruction from large noisy datasets. Given an unorganized 3D point cloud, our algorithm recreates the underlying surface...
Zoltan Csaba Marton, Radu Bogdan Rusu, Michael Bee...
CGF
2008
151views more  CGF 2008»
13 years 5 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
ISM
2008
IEEE
185views Multimedia» more  ISM 2008»
13 years 11 months ago
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
In this paper, we present a framework for immersive 3D video conferencing and geographically distributed collaboration. Our multi-camera system performs a full-body 3D reconstruct...
Gregorij Kurillo, Ramanarayan Vasudevan, Edgar J. ...
BMCBI
2010
135views more  BMCBI 2010»
13 years 5 months ago
GIGA: a simple, efficient algorithm for gene tree inference in the genomic age
Background: Phylogenetic relationships between genes are not only of theoretical interest: they enable us to learn about human genes through the experimental work on their relativ...
Paul D. Thomas

Publication
364views
13 years 11 months ago
CV-SLAM: A new ceiling vision-based SLAM technique
We propose a fast and robust CV-SLAM (Ceiling Vision –based Simultaneous Localization and Mapping) technique using a single ceiling vision sensor. The proposed algorithm is suita...
Woo Yeon Jeong (Seoul National University), Kyoung...