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» Fast scene voxelization and applications
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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
13 years 9 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
PCM
2009
Springer
153views Multimedia» more  PCM 2009»
13 years 11 months ago
Universal Capture through Stereographic Multi-perspective Recording and Scene Reconstruction
This paper describes a prototype for an installation which combines stereographic video and real-time 3D computer graphic to demonstrate a novel method of documenting dance and oth...
Volker Kuchelmeister
3DIM
2003
IEEE
13 years 8 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke
ECCV
2002
Springer
14 years 6 months ago
Visual Data Fusion for Objects Localization by Active Vision
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...
François Chaumette, Grégory Flandin
SIGGRAPH
1999
ACM
13 years 9 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...