Checkpointing and replaying is an attractive technique that has been used widely at the operating/runtime system level to provide fault tolerance. Applying such a technique at the...
Peer-to-peer overlays allow distributed applications to work in a wide-area, scalable, and fault-tolerant manner. However, most structured and unstructured overlays present in lit...
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
In this paper, we consider the problem of inferring per node loss rates from passive end-to-end measurements in wireless sensor networks. Specifically, we consider the case of in...
The need for network stability and reliability has led to the growth of autonomic networks [2] that can provide more stable and more reliable communications via on-line measuremen...