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» FearNot! - An Experiment in Emergent Narrative
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CANDC
2005
ACM
13 years 7 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
ICIDS
2009
Springer
13 years 10 months ago
Turbulence - A User Study of a Hypernarrative Interactive Movie
The goal of this study was to gain insight into the user experience of a recent hypernarrative interactive movie. Turbulence is a feature-length interactive narrative video and emp...
Noam Knoller, Udi Ben-Arie
TIDSE
2004
Springer
13 years 10 months ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...
DIGRA
2005
Springer
13 years 10 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
DIGRA
2005
Springer
13 years 10 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling