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SI3D
2006
ACM
13 years 11 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
IJVR
2008
208views more  IJVR 2008»
13 years 3 months ago
A View-based Multiple Objects Tracking and Human Action Recognition for Interactive Virtual Environments
As environments become smart in accordance with advances in ubiquitous computing technology, researchers are struggling to satisfy users' diverse and sophisticated demands. Th...
Jin Choi, Yong-il Cho, Kyusung Cho, Su-jung Bae, H...
GRAPHICSINTERFACE
2000
13 years 6 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
PAA
2008
13 years 5 months ago
Human action recognition in videos based on the Transferable Belief Model
Abstract This paper focuses on human behavior recognition where the main problem is to bridge the semantic gap between the analogue observations of the real world and the symbolic ...
Emmanuel Ramasso, Costas Panagiotakis, Denis Pelle...
PRICAI
2004
Springer
13 years 10 months ago
Classifying Human Actions Using an Incomplete Real-Time Pose Skeleton
Currently, most human action recognition systems are trained with feature sets that have no missing data. Unfortunately, the use of human pose estimation models to provide more des...
Patrick Peursum, Hung Hai Bui, Svetha Venkatesh, G...