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IE
2007
13 years 6 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
ICPR
2002
IEEE
14 years 6 months ago
Reliable and Fast Eye Finding in Close-up Images
This paper describes a method for quickly and robustly localizing the iris and pupil boundaries of a human eye in close-up images. Such an algorithm can be critical for iris ident...
Theodore A. Camus, Richard P. Wildes
ICCV
2003
IEEE
14 years 7 months ago
Using Specularities for Recognition
Recognition systems have generally treated specular highlights as noise. We show how to use these highlights as a positive source of information that improves recognition of shiny...
Margarita Osadchy, David W. Jacobs, Ravi Ramamoort...
CAIP
2009
Springer
143views Image Analysis» more  CAIP 2009»
13 years 12 months ago
Finding Intrinsic and Extrinsic Viewing Parameters from a Single Realist Painting
In this paper we studied the geometry of a three-dimensional tableau from a single realist painting – Scott Fraser’s Three way vanitas (2006). The tableau contains a carefully ...
Tadeusz Jordan, David G. Stork, Wai L. Khoo, Zhiga...
JSS
2006
77views more  JSS 2006»
13 years 5 months ago
An assessment of systems and software engineering scholars and institutions (2000-2004)
This paper presents the findings of a five-year study of the top scholars and institutions in the Systems and Software Engineering field, as measured by the quantity of papers pub...
T. H. Tse, Tsong Yueh Chen, Robert L. Glass