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CMOT
2002
112views more  CMOT 2002»
13 years 4 months ago
Finding Optimal Targets for Change Agents: A Computer Simulation of Innovation Diffusion
We introduce a diffusion of innovation model based on a network threshold approach. Realistic network and threshold data were gathered regarding the diffusion of new software tool...
Dirk Maienhofer, Thomas A. Finholt
AAAI
2006
13 years 6 months ago
Targeting Specific Distributions of Trajectories in MDPs
We define TTD-MDPs, a novel class of Markov decision processes where the traditional goal of an agent is changed from finding an optimal trajectory through a state space to realiz...
David L. Roberts, Mark J. Nelson, Charles Lee Isbe...
CORR
2008
Springer
97views Education» more  CORR 2008»
13 years 5 months ago
Modeling Cultural Dynamics
EVOC (for EVOlution of Culture) is a computer model of culture that enables us to investigate how various factors such as barriers to cultural diffusion, the presence and choice o...
Liane Gabora
GECCO
2010
Springer
154views Optimization» more  GECCO 2010»
13 years 9 months ago
Evolutionary learning in networked multi-agent organizations
This study proposes a simple computational model of evolutionary learning in organizations informed by genetic algorithms. Agents who interact only with neighboring partners seek ...
Jae-Woo Kim
AAAI
2006
13 years 6 months ago
Value-Function-Based Transfer for Reinforcement Learning Using Structure Mapping
Transfer learning concerns applying knowledge learned in one task (the source) to improve learning another related task (the target). In this paper, we use structure mapping, a ps...
Yaxin Liu, Peter Stone