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» Finding design qualities in a tangible programming space
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ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
LCTRTS
2004
Springer
13 years 10 months ago
Finding effective compilation sequences
Most modern compilers operate by applying a fixed, program-independent sequence of optimizations to all programs. Compiler writers choose a single “compilation sequence”, or ...
L. Almagor, Keith D. Cooper, Alexander Grosul, Tim...
OOPSLA
2010
Springer
13 years 3 months ago
Managing ambiguity in programming by finding unambiguous examples
We propose a new way to raise the level of discourse in the programming process: permit ambiguity, but manage it by linking it to unambiguous examples. This allows programming env...
Kenneth C. Arnold, Henry Lieberman
VISSOFT
2002
IEEE
13 years 10 months ago
Metrics-Based 3D Visualization of Large Object-Oriented Programs
In this paper a new approach for a metrics based software visualization is presented which supports an efficient and effective quality assessment of large object-oriented software...
Claus Lewerentz, Frank Simon
VL
2007
IEEE
116views Visual Languages» more  VL 2007»
13 years 11 months ago
Mapping the Space of API Design Decisions
When creating new application programming interfaces (APIs), designers must make many decisions. These decisions affect the quality of the resulting APIs in terms of performance (...
Jeffrey Stylos, Brad A. Myers