This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a lambertian lighting model. A new consistency function is proposed that uses a ...
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior make them difficult to simulate accurately in all but the simplest configurations....