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SIGGRAPH
2000
ACM
13 years 9 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
CGF
2008
100views more  CGF 2008»
13 years 4 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
SIGGRAPH
1997
ACM
13 years 9 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
BMVC
2000
13 years 6 months ago
A Statistical Consistency Check for the Space Carving Algorithm
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a lambertian lighting model. A new consistency function is proposed that uses a ...
Adrian Broadhurst, Roberto Cipolla
GRAPHICSINTERFACE
2000
13 years 6 months ago
Adaptive Representation of Specular Light Flux
Caustics produce beautiful and intriguing illumination patterns. However, their complex behavior make them difficult to simulate accurately in all but the simplest configurations....
Normand Brière, Pierre Poulin