Sciweavers

33 search results - page 2 / 7
» Flexible Direct Multi-Volume Rendering in Dynamic Scenes
Sort
View
CGF
2010
189views more  CGF 2010»
13 years 4 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
VC
2008
132views more  VC 2008»
13 years 4 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
CG
2008
Springer
13 years 4 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
IMAGING
2003
13 years 5 months ago
Rendering HDR Images
Color imaging systems are continuously improving, and have now improved to the point of capturing high dynamic range scenes. Unfortunately most commercially available color displa...
Garrett M. Johnson, Mark D. Fairchild
IJCV
2008
129views more  IJCV 2008»
13 years 4 months ago
Minimal Aspect Distortion (MAD) Mosaicing of Long Scenes
Abstract Long scenes can be imaged by mosaicing multiple images from cameras scanning the scene. We address the case of a video camera scanning a scene while moving in a long path,...
Alex Rav-Acha, Giora Engel, Shmuel Peleg