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» Flexible Direct Multi-Volume Rendering in Dynamic Scenes
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AFRIGRAPH
2004
ACM
13 years 10 months ago
Direct HDR capture of the sun and sky
We present a technique for capturing the extreme dynamic range of natural illumination environments that include the sun and sky, which has presented a challenge for traditional h...
Jessi Stumpfel, Chris Tchou, Andrew Jones, Tim Haw...
CVPR
2012
IEEE
11 years 7 months ago
An analysis of color demosaicing in plenoptic cameras
A plenoptic camera captures the 4D radiance about a scene. Recent practical solutions mount a microlens array on top of a commodity SLR to directly acquire these rays. However, th...
Zhan Yu, Jingyi Yu, Andrew Lumsdaine, Todor Georgi...
VMV
2007
219views Visualization» more  VMV 2007»
13 years 6 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...

Publication
275views
15 years 3 months ago
Line-art Illustration of Dynamic and Specular Surfaces
Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and s...
Yongjin Kim, Jingyi Yu, Xuan Yu, Seungyong Lee
RT
2004
Springer
13 years 10 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...