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VRCAI
2004
ACM
13 years 10 months ago
Explorative construction of virtual worlds: an interactive kernel approach
Despite steady research advances in many aspects of virtual reality, building and testing virtual worlds remains to be a very difficult process. Most virtual environments are stil...
Jinseok Seo, Gerard Jounghyun Kim
COMGEO
1999
ACM
13 years 5 months ago
Multiresolution hierarchies on unstructured triangle meshes
The use of polygonal meshes for the representation of highly complex geometric objects has become the de facto standard in most computer graphics applications. Especially triangle...
Leif Kobbelt, Jens Vorsatz, Hans-Peter Seidel
SIAMSC
2008
206views more  SIAMSC 2008»
13 years 5 months ago
The Compact Discontinuous Galerkin (CDG) Method for Elliptic Problems
We present a compact discontinuous Galerkin (CDG) method for an elliptic model problem. The problem is first cast as a system of first order equations by introducing the gradient o...
Jaime Peraire, Per-Olof Persson
ATAL
2009
Springer
13 years 12 months ago
Operational semantics of goal models in adaptive agents
Several agent-oriented software engineering methodologies address the emerging challenges posed by the increasing need of adaptive software. A common denominator of such methodolo...
Mirko Morandini, Loris Penserini, Anna Perini
BMCBI
2010
178views more  BMCBI 2010»
13 years 5 months ago
Selecting high-dimensional mixed graphical models using minimal AIC or BIC forests
Background: Chow and Liu showed that the maximum likelihood tree for multivariate discrete distributions may be found using a maximum weight spanning tree algorithm, for example K...
David Edwards, Gabriel C. G. de Abreu, Rodrigo Lab...