Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
— In this paper, a new tool dedicated to the analysis and the conception of molecules is presented. It is composed of an adaptive simulation software and a haptic device used to ...
This paper establishes a link between uncalibrated stereo vision and the motion of rigid and articulated bodies. The variation in the projective reconstruction of a dynamic scene ...
We present a 2D model-based approach to localizing human body in images viewed from arbitrary and unknown angles. The central component is a statistical shape representation of th...