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» Fluid in Video: Augmenting Real Video with Simulated Fluids
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ICMI
2004
Springer
179views Biometrics» more  ICMI 2004»
13 years 11 months ago
Visual touchpad: a two-handed gestural input device
This paper presents the Visual Touchpad, a low-cost vision-based input device that allows for fluid two-handed interactions with desktop PCs, laptops, public kiosks, or large wall...
Shahzad Malik, Joseph Laszlo
ISMAR
2006
IEEE
13 years 11 months ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
3DPVT
2006
IEEE
218views Visualization» more  3DPVT 2006»
13 years 9 months ago
A Modular Scheme for 2D/3D Conversion of TV Broadcast
The 3D reconstruction from 2D broadcast video is a challenging problem with many potential applications, such as 3DTV, free-viewpoint video or augmented reality. In this paper, a ...
Sebastian Knorr, Evren Imre, Burak Ozkalayci, A. A...
AAAI
2006
13 years 6 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
ISMAR
2008
IEEE
13 years 12 months ago
Compositing for small cameras
To achieve a realistic integration of virtual and real imagery in video see-through augmented reality, the rendered images should have a similar appearance and quality to those ca...
Georg Klein, David W. Murray