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» Fluxplayer: A Successful General Game Player
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FDG
2009
ACM
13 years 11 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CORR
2011
Springer
230views Education» more  CORR 2011»
12 years 11 months ago
Computational Rationalization: The Inverse Equilibrium Problem
Modeling the behavior of imperfect agents from a small number of observations is a difficult, but important task. In the singleagent decision-theoretic setting, inverse optimal co...
Kevin Waugh, Brian Ziebart, J. Andrew Bagnell
GECCO
2006
Springer
198views Optimization» more  GECCO 2006»
13 years 8 months ago
Reward allotment in an event-driven hybrid learning classifier system for online soccer games
This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our a...
Yuji Sato, Yosuke Akatsuka, Takenori Nishizono
KDD
2008
ACM
156views Data Mining» more  KDD 2008»
14 years 5 months ago
Can complex network metrics predict the behavior of NBA teams?
The United States National Basketball Association (NBA) is one of the most popular sports league in the world and is well known for moving a millionary betting market that uses th...
Antonio Alfredo Ferreira Loureiro, Pedro O. S. Vaz...