Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Motivated by applications in social networks, peer-to-peer and overlay networks, we define and study the Bounded Budget Connection (BBC) game - we have a collection of n players o...
Nikolaos Laoutaris, Laura J. Poplawski, Rajmohan R...
Existing models of EEG have mainly focused on relations to network dynamics characterized by firing rates [L. de Arcangelis, H.J. Herrmann, C. Perrone-Capano, Activity-dependent ...
Ralph Meier, Arvind Kumar, Andreas Schulze-Bonhage...