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» Formalising Believability and Building Believable Virtual Ag...
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IVA
2005
Springer
13 years 10 months ago
An Objective Character Believability Evaluation Procedure for Multi-agent Story Generation Systems
Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Mark O. Riedl, R. Michael Young
CA
2003
IEEE
13 years 10 months ago
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
Regardless of whether the humans involved are virtual or real, well-developed conversational skills are a necessity. The synthesis of interface agents that are not only understand...
Douglas W. Cunningham, Martin Breidt, Mario Kleine...
MICAI
2005
Springer
13 years 10 months ago
Towards Formalising Agent Argumentation over the Viability of Human Organs for Transplantation
In this paper we describe a human organ selection process in which agents argue over whether a given donor’s organ is viable for transplantation. This process is framed in the CA...
Sanjay Modgil, Pancho Tolchinsky, Ulises Cort&eacu...
IVA
2009
Springer
13 years 11 months ago
Duality of Actor and Character Goals in Virtual Drama
Actor agents in a virtual reality and interactive drama must deliver a believable performance. This is challenging and many issues need to be resolved. One prominent problem is tha...
María Arinbjarnar, Daniel Kudenko
SIGGRAPH
1996
ACM
13 years 9 months ago
Improv: A System for Scripting Interactive Actors in Virtual Worlds
Improv is a system for the creation of real-time behavior-based animated actors. There have been several recent efforts to build network distributed autonomous agents. But in gene...
Ken Perlin, Athomas Goldberg