Comparative evaluation of visualization and experiment results is a critical step in computational steering. In this paper, we present a study of image comparison metrics for quan...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Dynamic dispatching is a major source of run-time overhead in object-oriented languages, due both to the direct cost of method lookup and to the indirect effect of preventing othe...
In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every use...